Gamification Summit

The Gsummit, from June 19th to the 21st in San Fransisco is the largest gamification conference ever. Attendees range from CEOs, to companies like Microsoft and NBC, to individuals interested in “creating a more fun and engaging world,” according to the Gsummit website. The conference is currently being livestreamed here and follow the #gsummit hashtag for the inside scoop on the latest gamification tips and tricks.

Why it Matters

According to M2 research , 70% of the Global 2000 will use some form of gamification by 2015. The conference includes speakers, workshops, success and failure stories. Overall, the conference stresses the value of gamification. Using games to help in a business or employees at a new job can be highly successful. For the most part we tend to think of video games as a waste of time, something our parents yelled at us for instead of going outside. The Gsummit is proving otherwise. Gamification has reached new levels over the past several years. Mainly in corporations and businesses but lately it has found its way into education and, in our case, citizen science projects. One of the talks, by Tim Vabdenberg, at the Gsummit is technology in the classroom. He uses the example of Monopoly and ‘gamifies’ his class in and out of school. The Gsummit introduces new techniques for business and education. Instead of following the same pattern, gamification introduces new elements to teach the same information. Vabdenberg says the math scores in his class went through the roof after incorporating games into teaching math.

Take Part

Follow the #gsummit hashtag on Twitter and you can check out any of the speeches, even after the conference at gsummit.com. Citizen Sort has tried to incorporate the features of gamification into our three video games, Hunt & Gather, Happy Match! and Forgotten Island. The Gsummit conference stresses the importance of story telling and emotions. They encourage participation and an overall positive reaction. In the Citizen Sort games you will make positive contributions to science and classification research by solving mysteries or competing with friends.

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